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Installing debug mod hollow knight
Installing debug mod hollow knight







installing debug mod hollow knight installing debug mod hollow knight

However, the modified file still contains lots of content from the original Hollow Knight, which is copyrighted and proprietary.

installing debug mod hollow knight

The most obvious way to put the Modding API on GitHub is to simply publish the modified Assembly-CSharp.dll to GitHub. The naive and illegal solution: publish the binary to GitHub It would be ideal to have the Modding API on GitHub in some form as well. The modding community is already using GitHub for several other mods (examples below). This means that you can only be a Modding API developer/contributor if you are invited to the Hollow Knight discord server. That's the point of this document.)Ĭurrently, Hollow Knight modders are editing the binary game file Assembly-CSharp.dll directly with dnSpy, and publishing the modified binary to Google Drive at a secret link that's shared in the #modding channel of the Hollow Knight discord server. Modding API: (Link not available due to copyright infringement.This is my plan for publishing the Hollow Knight Modding API to GitHub without infringing on copyright. I'm sure it's possible, but I couldn't manage myself. Other Info: I'm asking for Fury of the Fallen because I couldn't find any other trainer/table/mod that allows you to do that at 1.4.3.2, and I've been trying to do it myself for a while now with Cheat Engine, but couldn't. Ensure that your project has references to Hollow KnighthollowknightDataManagedAssembly-CSharp.dll and Hollow Knighthollowknight. Either download an example mod from github or create a new C# Class Library Project, I’d recommend downloading an example so you know the structure of mods.









Installing debug mod hollow knight